2D lighting system in motion
I added a funky algorithm to draw soft shadows without blurring everything, colored lights and a few other things.
Watch it in HD!
Watch it in HD!
I added a funky algorithm to draw soft shadows without blurring everything, colored lights and a few other things.
Watch it in HD!
Watch it in HD!
Light (and darkness) will be an important part of Cavery. I want the player to feel small and vulnerable; most of the screen will be covered in black. That's why I'm working on a 2D lighting system. It's based mostly on shaders at the moment. All rendering is made by libgdx, of course!
That's the visible geometry (not covered by shadows):